QoS satisfaction games for spectrum sharing

Richard Southwell, Xu Chen, Jianwei Huang
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引用次数: 8

Abstract

Today's wireless networks are facing tremendous growth and many applications have more demanding quality of service (QoS) requirements than ever before. However, there is only a finite amount of wireless resources (such as spectrum) that can be used to satisfy these demanding requirements. We present a general QoS satisfaction game framework for modeling the issue of distributed spectrum sharing to meet QoS requirements. Our study is motivated by the observation that finding globally optimal spectrum sharing solutions with QoS guarantees is NP hard. We show that the QoS satisfaction game has the finite improvement property, and the users can self-organize into a pure Nash equilibrium in polynomial time. By bounding the price of anarchy, we demonstrate that the worst case pure Nash equilibrium can be close to the global optimal solution when users' QoS demands are not too diverse.
频谱共享的QoS满意度博弈
当今的无线网络正面临着巨大的增长,许多应用程序对服务质量(QoS)的要求比以往任何时候都要高。然而,只有有限的无线资源(如频谱)可以用来满足这些苛刻的要求。我们提出了一个通用的QoS满意度博弈框架,用于对分布式频谱共享问题进行建模,以满足QoS需求。我们研究的动机是观察到寻找具有QoS保证的全局最优频谱共享解决方案是NP困难的。证明了QoS满意度博弈具有有限改进性质,用户可以在多项式时间内自组织成纯纳什均衡。通过限制无政府状态的价格,我们证明了当用户的QoS需求不太多样化时,最坏情况下的纯纳什均衡可以接近全局最优解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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