High precision non-binary voxelization of geometric objects

M. Srámek
{"title":"High precision non-binary voxelization of geometric objects","authors":"M. Srámek","doi":"10.1109/SCCG.2001.945358","DOIUrl":null,"url":null,"abstract":"Volume graphics represents a set of techniques aimed at modeling, manipulation and rendering of objects represented by means of a 3D raster of elementary volume primitives-voxels. It represents a viable alternative for the standard surface graphics, and as such, it provides us with a possibility to overcome some of its bottlenecks and to extend its capabilities even further. Namely, by means of voxelization, it decouples object specific issues from rendering and enables uniform representation of all objects by a single primitive, the voxel. Thus, instead of dealing with a number of different objects with specific features, a renderer processes only one primitive object, which simplifies its architecture and leads to a more effective implementation. Moreover, rendering is independent on the original number of objects and hence a complete independence on object and scene complexity is achieved. Voxelization, i.e. a conversion of object representation by means of analytic formulas to the discrete 3D raster stands in the core of volume graphics techniques. We present and critically analyze distance oriented techniques as a tool for alias free volumetric representation of geometric objects.","PeriodicalId":331436,"journal":{"name":"Proceedings Spring Conference on Computer Graphics","volume":"149 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2001-04-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings Spring Conference on Computer Graphics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SCCG.2001.945358","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5

Abstract

Volume graphics represents a set of techniques aimed at modeling, manipulation and rendering of objects represented by means of a 3D raster of elementary volume primitives-voxels. It represents a viable alternative for the standard surface graphics, and as such, it provides us with a possibility to overcome some of its bottlenecks and to extend its capabilities even further. Namely, by means of voxelization, it decouples object specific issues from rendering and enables uniform representation of all objects by a single primitive, the voxel. Thus, instead of dealing with a number of different objects with specific features, a renderer processes only one primitive object, which simplifies its architecture and leads to a more effective implementation. Moreover, rendering is independent on the original number of objects and hence a complete independence on object and scene complexity is achieved. Voxelization, i.e. a conversion of object representation by means of analytic formulas to the discrete 3D raster stands in the core of volume graphics techniques. We present and critically analyze distance oriented techniques as a tool for alias free volumetric representation of geometric objects.
几何对象的高精度非二进制体素化
体图形代表了一组旨在建模、操作和渲染对象的技术,这些对象由基本体素的三维光栅表示。它代表了标准表面图形的可行替代方案,因此,它为我们提供了克服其某些瓶颈并进一步扩展其功能的可能性。也就是说,通过体素化,它将对象特定的问题从渲染中解耦,并通过单个原语(体素)实现所有对象的统一表示。因此,渲染器只处理一个基本对象,而不是处理具有特定功能的许多不同对象,这简化了其体系结构并导致更有效的实现。此外,渲染与原始对象的数量无关,因此完全独立于对象和场景的复杂性。体素化,即通过解析公式将对象表示转换为离散的三维栅格,是体图技术的核心。我们提出并批判性地分析了面向距离的技术作为一种工具,用于无混叠的几何对象的体积表示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信