Personalized Ubiquitous Data Collection and Intervention as Interactive Multimedia Documents

C. C. Viel, Kamila R. H. Rodrigues, Isabela Zaine, Bruna C. R. Cunha, L. Scalco, M. G. Pimentel
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引用次数: 10

Abstract

The Experience Sampling Method (ESM) has been proposed as a method for collecting data about people's experiences in their everyday and natural environments. ESM-based systems offer limited authoring for interactive documents designed to collect text-based responses offered as answers to text-based questions, and integrated with the non-intrusive data collection from sensors. From a document engineering perspective, ESM brings new requirements with respect to the authoring of non-trivial interaction and navigation workflow, in particular when multiple media and collaborative tasks are concerned. Tackling existing challenges, we modeled the Experience Sampling and Programmed Intervention Method (ESPIM) by combining ESM, individualized teaching procedures and ubiquitous computing toward producing interactive personalized multimedia documents applied in data collection.
作为交互式多媒体文档的个性化泛在数据收集与干预
经验抽样法(ESM)是一种收集人们在日常生活和自然环境中的经验数据的方法。基于esm的系统为交互式文档提供了有限的创作,旨在收集基于文本的响应,作为基于文本的问题的答案,并与来自传感器的非侵入式数据收集集成在一起。从文档工程的角度来看,ESM带来了关于重要交互和导航工作流的创作的新需求,特别是当涉及多个媒体和协作任务时。针对现有的挑战,我们将经验抽样和程序化干预方法(ESPIM)、个性化教学程序和泛在计算相结合,建立了用于数据收集的交互式个性化多媒体文档模型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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