A Toolkit Design Framework for Authoring Multimedia Game-Oriented Educational Content

N. A. Abdullah, Raja Hafiz Raja Ahmad Kamaruddin, Z. Razak, Z. Yusoff
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引用次数: 9

Abstract

The learning content such as educational games has the power of engaging students as it allows them to explore and try out things that they have learned in a save and friendly environment. However, this kind of interactive content is difficult to build. Even though there are some authoring tools available, their development environments are still complicated for someone without any basic computing background. A much simpler to use toolkit is therefore urgently needed. We aim to address this need by designing an authoring tool that can operate as simple as Microsoft Power Point, in order to help teachers to produce and personalize their own game-oriented educational content. In this paper, we propose a framework in designing such toolkit. Based on this framework, a toolkit will be developed to enable teachers in Malaysia to author educational game content for teaching basic Jawi words for young.
面向多媒体游戏的教育内容的工具箱设计框架
像教育游戏这样的学习内容能够吸引学生,因为它允许他们在一个节省且友好的环境中探索和尝试他们所学到的东西。然而,这种互动内容很难构建。尽管有一些创作工具可用,但对于没有任何基本计算背景的人来说,它们的开发环境仍然很复杂。因此,迫切需要一个更简单易用的工具包。我们的目标是通过设计一个创作工具来满足这一需求,该工具可以像Microsoft Power Point一样简单地操作,以帮助教师制作和个性化他们自己的面向游戏的教育内容。在本文中,我们提出了一个设计这种工具箱的框架。基于这个框架,将开发一个工具包,使马来西亚的教师能够编写教育游戏内容,为年轻人教授基本的爪哇语单词。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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