Encouraging Innovativeness through Computer-Assisted Collaborative Learning.

G. Thorsteinsson, T. Page
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引用次数: 2

Abstract

This article puts forward a three related case study series, using a Virtual Reality Learning Environment (VRLE) with a view to supporting the development of students' ideation skills in conventional primary and secondary education. This learning environment is fairly new and therefore it is necessary to examine its educational uses and determine if the new learning environment will meet teachers' expectations. Therefore, the overall goal for this research was twofold: (a) to explore the ways in which idea generation was developed during students' work and (b) to assess the way VRLE affects student idea generation work. The data collected was qualitative and the analysis was based on grounded theory principles and an interpretive paradigm.
通过计算机辅助协作学习鼓励创新。
本文提出了三个相关的案例研究系列,利用虚拟现实学习环境(VRLE)来支持传统中小学教育中学生思维技能的发展。这种学习环境是相当新的,因此有必要检查它的教育用途,并确定新的学习环境是否符合教师的期望。因此,本研究的总体目标是双重的:(a)探索学生在工作中产生想法的方式,(b)评估VRLE影响学生想法产生工作的方式。收集的数据是定性的,分析是基于扎根的理论原则和解释范式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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