How to Combine Requirements Engineering and Interaction Design?

H. Kaindl, L. Constantine, Ó. Pastor, A. Sutcliffe, D. Zowghi
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引用次数: 11

Abstract

In this panel, we propose to figure out how requirements engineering and interaction design can be usefully combined. In particular, some people argue that scenarios/ use cases should be concrete, as in story-telling. Others argue for use of "essential" use cases as a methodological approach to interaction and user-interface design. Somewhat in the middle, it is argued that use cases should help acquiring the requirements in the first place. What should the practitioner believe and, in particular, do, in order to develop useful and usable software and systems? Software development and interaction design require different skills and different methods and are typically done by different people. Still, scenario-based design is proposed for several activities relevant for both tasks, such as requirements elicitation, software design, and interaction design. Symbolic modeling in this spirit is actually common to various fields. However, scenario-based approaches vary, especially with regard to their use, e.g., employing abstract use cases or integrating scenarios with functions and goals in a systematic design process. So, the key issue to be raised at the panel is how to combine different approaches, e.g., in scenario-based development, so that the interaction design as well as the development of the user interface and of the software internally result in an overall useful and useable system.
如何结合需求工程和交互设计?
在这个小组中,我们建议弄清楚需求工程和交互设计如何有效地结合起来。特别是,有些人认为场景/用例应该是具体的,就像讲故事一样。其他人则主张使用“基本”用例作为交互和用户界面设计的方法论方法。在某种程度上,有人认为用例应该首先帮助获取需求。为了开发有用和可用的软件和系统,从业者应该相信什么,特别是应该做什么?软件开发和交互设计需要不同的技能和不同的方法,通常由不同的人完成。然而,基于场景的设计被建议用于与这两个任务相关的几个活动,例如需求引出、软件设计和交互设计。这种精神下的符号造型其实在各个领域都很常见。然而,基于场景的方法各不相同,特别是在它们的使用方面,例如,在系统设计过程中使用抽象用例或将场景与功能和目标集成。因此,在小组讨论中提出的关键问题是如何结合不同的方法,例如,在基于场景的开发中,以便交互设计以及用户界面和软件的内部开发产生一个整体有用和可用的系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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