A high presence shared space communication system using 2D background and 3D avatar

K. Yoshikawa, Takashi Machida, K. Kiyokawa, H. Takemura
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引用次数: 2

Abstract

Displaying a 3D geometric model of a user in real-time has an advantage for a telecommunication system because depth information is useful for non-verbal communication such as finger-pointing and gestures that contain 3D information. However, a range image acquired by a rangefinder is suffered from errors due to image noises and distortions in depth measurement. On the other hand, a 2D image is free from such errors. In this paper, we propose a new method for a shared space communication system that combines advantages of both 2D and 3D representations. A user is represented as a 3D geometric model to exchange non-verbal communication cues. A background is displayed as a 2D image to give the user enough ideas about atmosphere of a remote site. We have constructed a prototype of a high presence shared space communication system to evaluate our method. In experiments, we have found that our proposed method is effective for telecommunication.
采用二维背景和三维化身的高存在度共享空间通信系统
实时显示用户的3D几何模型对于电信系统具有优势,因为深度信息对于包含3D信息的手指指向和手势等非语言通信非常有用。然而,在深度测量中,测距仪获取的距离图像由于图像噪声和失真而存在误差。另一方面,二维图像没有这样的错误。在本文中,我们提出了一种结合二维和三维表示优势的共享空间通信系统的新方法。将用户表示为3D几何模型,以交换非语言通信线索。背景显示为2D图像,让用户对远程站点的氛围有足够的了解。我们已经构建了一个高存在度共享空间通信系统的原型来评估我们的方法。在实验中,我们发现我们提出的方法是有效的电信。
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