Dynamic Storyboard Generation in an Engine-based Virtual Environment for Video Production

Anyi Rao, Xuekun Jiang, Yuwei Guo, Linning Xu, Lei Yang, Libiao Jin, Dahua Lin, Bo Dai
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引用次数: 3

Abstract

Amateurs working on mini-films and short-form videos usually spend lots of time and effort on the multi-round complicated process of setting and adjusting scenes, plots, and cameras to deliver satisfying video shots. We present Virtual Dynamic Storyboard (VDS) to allow users storyboarding shots in virtual environments, where the filming staff can easily test the settings of shots before the actual filming. VDS runs on a"propose-simulate-discriminate"mode: Given a formatted story script and a camera script as input, it generates several character animation and camera movement proposals following predefined story and cinematic rules to allow an off-the-shelf simulation engine to render videos. To pick up the top-quality dynamic storyboard from the candidates, we equip it with a shot ranking discriminator based on shot quality criteria learned from professional manual-created data. VDS is comprehensively validated via extensive experiments and user studies, demonstrating its efficiency, effectiveness, and great potential in assisting amateur video production.
基于引擎的视频制作虚拟环境中的动态故事板生成
拍摄微电影和短视频的业余爱好者通常会花费大量的时间和精力,在多轮复杂的过程中设置和调整场景、情节和镜头,以提供令人满意的视频镜头。我们提供了虚拟动态故事板(VDS),允许用户在虚拟环境中使用故事板拍摄,在实际拍摄之前,拍摄人员可以轻松地测试镜头的设置。VDS以“提议-模拟-区分”模式运行:给定格式化的故事脚本和相机脚本作为输入,它根据预定义的故事和电影规则生成几个角色动画和相机运动建议,以允许现成的模拟引擎渲染视频。为了从候选对象中挑选出高质量的动态故事板,我们为其配备了一个基于从专业手动创建的数据中学习到的镜头质量标准的镜头排名判别器。通过大量的实验和用户研究,VDS得到了全面的验证,证明了它在辅助业余视频制作方面的效率、有效性和巨大潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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