{"title":"Floating Task: Introducing and Simulating a Higher Degree of Uncertainty in Project Schedules","authors":"S. Lazarova-Molnar, R. Mizouni","doi":"10.1109/WETICE.2010.27","DOIUrl":null,"url":null,"abstract":"Despite several attempts to accurately predict duration and cost of projects, simulation models in use are still over simplified and nonrealistic. They often fail to cope with real-life scenarios and uncertainty. In this paper we use the proxel-based simulation method to analyze and predict duration of project schedules exhibiting high uncertainty due to typical on-the-fly human decision behavior. The proxel-based simulation is an approximate simulation method that is more precise than discrete-event simulation. To model uncertainty, we introduce a new type of task, state-dependent (floating) task that supports and demonstrates a high degree of uncertainty and depends on various parameters in the schedule. For example, the probability distribution of the duration of a task can change depending on the team that performs it. Thus, this kind of task can be used to model the frequent re-scheduling in a project. We use software development process to illustrate our approach.","PeriodicalId":426248,"journal":{"name":"2010 19th IEEE International Workshops on Enabling Technologies: Infrastructures for Collaborative Enterprises","volume":"15 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-06-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 19th IEEE International Workshops on Enabling Technologies: Infrastructures for Collaborative Enterprises","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/WETICE.2010.27","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4
Abstract
Despite several attempts to accurately predict duration and cost of projects, simulation models in use are still over simplified and nonrealistic. They often fail to cope with real-life scenarios and uncertainty. In this paper we use the proxel-based simulation method to analyze and predict duration of project schedules exhibiting high uncertainty due to typical on-the-fly human decision behavior. The proxel-based simulation is an approximate simulation method that is more precise than discrete-event simulation. To model uncertainty, we introduce a new type of task, state-dependent (floating) task that supports and demonstrates a high degree of uncertainty and depends on various parameters in the schedule. For example, the probability distribution of the duration of a task can change depending on the team that performs it. Thus, this kind of task can be used to model the frequent re-scheduling in a project. We use software development process to illustrate our approach.