Floating Task: Introducing and Simulating a Higher Degree of Uncertainty in Project Schedules

S. Lazarova-Molnar, R. Mizouni
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引用次数: 4

Abstract

Despite several attempts to accurately predict duration and cost of projects, simulation models in use are still over simplified and nonrealistic. They often fail to cope with real-life scenarios and uncertainty. In this paper we use the proxel-based simulation method to analyze and predict duration of project schedules exhibiting high uncertainty due to typical on-the-fly human decision behavior. The proxel-based simulation is an approximate simulation method that is more precise than discrete-event simulation. To model uncertainty, we introduce a new type of task, state-dependent (floating) task that supports and demonstrates a high degree of uncertainty and depends on various parameters in the schedule. For example, the probability distribution of the duration of a task can change depending on the team that performs it. Thus, this kind of task can be used to model the frequent re-scheduling in a project. We use software development process to illustrate our approach.
浮动任务:在项目进度中引入和模拟更高程度的不确定性
尽管多次尝试准确预测项目的持续时间和成本,但使用的仿真模型仍然过于简化和不真实。他们常常无法应对现实生活中的情景和不确定性。本文采用基于prosel的仿真方法对具有高度不确定性的项目进度进行分析和预测。基于prosel的仿真是一种比离散事件仿真更精确的近似仿真方法。为了对不确定性建模,我们引入了一种新的任务类型,即状态相关(浮动)任务,它支持并展示了高度的不确定性,并依赖于调度中的各种参数。例如,任务持续时间的概率分布可以根据执行该任务的团队而改变。因此,这类任务可用于对项目中频繁的重新调度进行建模。我们使用软件开发过程来说明我们的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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