Evaluation of Game-Based Learning Approaches through Digital Serious Games in Computer Science Higher Education: A Systematic Mapping

A. Krassmann, L. Paschoal, A. Falcade, R. Medina
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引用次数: 16

Abstract

This paper conducts a Systematic Mapping in order to outline a current overview of digital serious games applications' evaluations for game-based learning purposes on computer science higher education. The search was performed on informatics' area electronic databases, resulting in 2,174 publications initially found. After sorting through the application of inclusion and exclusion criteria, remained 59. In the final phase, after thorough reading the extracted publications, has come up to 10 papers. The results reveal different practical approaches of digital serious games' applications evaluations that assess its different aspects' influence on students.
在计算机科学高等教育中通过数字严肃游戏评估基于游戏的学习方法:一个系统的映射
本文进行了一个系统的映射,以概述当前在计算机科学高等教育中基于游戏的学习目的的数字严肃游戏应用评估的概况。检索是在信息学领域的电子数据库中进行的,最终发现了2,174种出版物。通过应用纳入和排除标准进行分类后,剩余59例。在最后阶段,经过深入阅读摘录的出版物,已达到10篇论文。结果揭示了数字严肃游戏应用评估的不同实践方法,以评估其对学生的不同影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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