Interactive SPEEDES

J. Steinman
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引用次数: 27

Abstract

Interactive parallel simulations involving humans or external software modules can be difficult to support. While many parallel simulation algorithms avoid acknowledging the need for external interactions, most real-world applications demand this capability. A new general purpose synchronous parallel environment for emulation and discrete event simulation (SPEEDES) has been developed which easily supports interactive simulations. The SPEEDES algorithm is described, basic elements of interactive simulations are discussed, and the solution which was implemented in SPEEDES is given.<>
交互式速度
涉及人类或外部软件模块的交互式并行模拟可能难以支持。虽然许多并行仿真算法避免承认需要外部交互,但大多数实际应用程序都需要这种功能。开发了一种新的通用同步并行仿真和离散事件仿真环境(SPEEDES),它易于支持交互式仿真。介绍了SPEEDES算法,讨论了交互仿真的基本要素,并给出了在SPEEDES中实现的解决方案
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