{"title":"Interactive SPEEDES","authors":"J. Steinman","doi":"10.1109/SIMSYM.1991.151499","DOIUrl":null,"url":null,"abstract":"Interactive parallel simulations involving humans or external software modules can be difficult to support. While many parallel simulation algorithms avoid acknowledging the need for external interactions, most real-world applications demand this capability. A new general purpose synchronous parallel environment for emulation and discrete event simulation (SPEEDES) has been developed which easily supports interactive simulations. The SPEEDES algorithm is described, basic elements of interactive simulations are discussed, and the solution which was implemented in SPEEDES is given.<<ETX>>","PeriodicalId":174131,"journal":{"name":"[1991] Proceedings of the 24th Annual Simulation Symposium","volume":"76 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1991-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"27","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"[1991] Proceedings of the 24th Annual Simulation Symposium","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SIMSYM.1991.151499","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 27
Abstract
Interactive parallel simulations involving humans or external software modules can be difficult to support. While many parallel simulation algorithms avoid acknowledging the need for external interactions, most real-world applications demand this capability. A new general purpose synchronous parallel environment for emulation and discrete event simulation (SPEEDES) has been developed which easily supports interactive simulations. The SPEEDES algorithm is described, basic elements of interactive simulations are discussed, and the solution which was implemented in SPEEDES is given.<>