User-based Adaptive Software Development for Gamified Systems

Wael El-Gammal, N. Sherief, W. Abdelmoez
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引用次数: 5

Abstract

During the last few years many researchers have attempted to find a way to implement gamified systems that are adaptively personalized based on user types. Gamification, which is the use of game elements in a non-game context in a way that makes it like a game helps in increasing users' engagement. Thus, software engineers cannot follow the approach of "One size fit all" anymore as in the traditional software design. That is because different people are motivated with different ways and with different mechanics and dynamics based on their needs and personalities. This paper focuses on devising means to develop personalized gamified systems based on user types. We suggest achieving that by changing the gamification elements themselves and not to only adapt the game mechanics and dynamics values based on user types to get the most users' engagement, satisfaction and performance while using the developed software. We propose a method that provides a systematic process that guides the software engineers in designing adaptive gamified systems based on user types by mapping them to gamification elements. Moreover, to formalize the proposed method we develop an ontology that implements the mappings between game elements and user types by defining rules that govern their usage. The method also provides a systematic means to modify the system at runtime (i.e. while the system is in use) based on the users' preference and behavior by changing the existing elements based on the usage of each user.
基于用户的游戏化系统自适应软件开发
在过去的几年里,许多研究人员试图找到一种方法来实现基于用户类型的自适应个性化的游戏化系统。游戏化是指在非游戏环境中使用游戏元素,使其更像游戏,从而提高用户粘性。因此,软件工程师不能再像传统的软件设计那样遵循“一刀切”的方法。这是因为不同的人有不同的动机,基于他们的需求和个性,有不同的机制和动力。本文的重点是设计基于用户类型开发个性化游戏化系统的方法。我们建议通过改变游戏化元素本身来实现这一目标,而不是仅仅根据用户类型调整游戏机制和动态值,从而在使用开发软件时获得最多用户粘性、满意度和表现。我们提出了一种方法,该方法提供了一个系统的过程,通过将用户类型映射到游戏化元素,指导软件工程师设计基于用户类型的自适应游戏化系统。此外,为了形式化提出的方法,我们开发了一个本体,通过定义控制其使用的规则来实现游戏元素和用户类型之间的映射。该方法还提供了一种在运行时(即系统正在使用时)根据用户的偏好和行为修改系统的系统方法,方法是根据每个用户的使用情况更改现有元素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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