Towards Better Understanding of Player's Game Experience

Wenlu Yang, M. Rifqi, C. Marsala, Andrea Pinna
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引用次数: 7

Abstract

Improving player's game experience has always been the common goal of video game practitioner. In order to get a better understanding of player's perception of game experience, we carry out experimental study for data collection and present game experience prediction model based on machine learning method. The model is trained on the proposed multi-modal database which contains: physiological modality, behavioral modality and meta-information to predict the player game experience in terms of difficulty, immersion and amusement. By investigating the model trained on separate and fusion feature sets, we show that physiological modality is effective. Moreover, better understanding is achieved with further analysis on the most relevant features in the behavioral and meta-information features set. We argue that combining the physiological modalities with behavioral and meta information can provide a better performance on the game experience prediction.
更好地理解玩家的游戏体验
提高玩家的游戏体验一直是电子游戏从业者的共同目标。为了更好地了解玩家对游戏体验的感知,我们进行了数据采集的实验研究,提出了基于机器学习方法的游戏体验预测模型。该模型在多模态数据库上进行训练,该数据库包含:生理模态、行为模态和元信息,以预测玩家游戏体验的难度、沉浸感和乐趣。通过研究在分离和融合特征集上训练的模型,我们证明了生理模态是有效的。此外,通过进一步分析行为和元信息特征集中最相关的特征,可以获得更好的理解。我们认为,将生理模式与行为和元信息相结合可以更好地预测游戏体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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