Design method of multilateral tele-control for multi-client and multi-coupled physical model server

T. Miyoshi, T. Imamura, K. Terashima
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引用次数: 5

Abstract

Social communication based on visual and auditory has enabled communication. However, Internet communication based on haptic interface has not generally spread yet. This study will achieve that tens of thousands of people share the sense of force and enjoy the Internet games such as tug-of-war by stabilizing the whole system in spite of Internet communication delay. Our proposed method consists of the phase control filter and phase compensation filter. First, phase characteristics of the scattering matrix is derived, and it is proved that the combination of phase control filter and scattering matrix are passive. Second, the combination of phase compensator and mechanical model in the emulator are also passive. Thus, the closed loop system being non-passive system, in which input/output are force/position, can be stabilized. Finally, validation for our proposed system is demonstrated though some simulation.
多客户端和多耦合物理模型服务器的多边遥控设计方法
基于视觉和听觉的社会交流使交流成为可能。然而,基于触觉界面的互联网通信还没有得到普遍推广。本研究将在网络通信延迟的情况下,通过稳定整个系统,实现数万人共享力量感,享受拔河等网络游戏。该方法由相位控制滤波器和相位补偿滤波器组成。首先,推导了散射矩阵的相位特性,并证明了相位控制滤波器与散射矩阵的组合是被动的。其次,仿真器中相位补偿器与力学模型的结合也是被动的。因此,闭环系统是输入/输出为力/位置的非被动系统,可以稳定。最后,通过仿真验证了系统的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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