Doctoral Consortium: Human aspects of virtual characters

Radoslaw Sterna
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Abstract

On the one hand, virtual characters may be similar to people in terms of appearance and behavior, but on the other hand, they cannot be considered fully "human". The main goal of this project is to answer the question about the boundaries of the analogy between interactions with real people and interactions with virtual characters. To investigate this, I plan three lines of research covering performance-based as well as economic and moral decision-making tasks. The tasks will differ in terms of the explicitness of the correct answer (from an easy to define the appropriate solution in performance tasks to the inability to choose the only correct option in moral dilemmas) and complexity of the social situation. The main outcome of the experiments will be the answer to the question of how "humanly" are virtual characters treated. I expect that if virtual human are treated like real people, I will observe similar behavioral patterns as when people have real social interactions. Additionally, I plan to systematically manipulate the external characteristics of a virtual character to find the determinants of its influence on participant’s behavior. Specifically, I will attempt to achieve the level of realism appropriate to induce a sense of copresence and consequent influence of virtual characters on people’s behavior. The entire project will therefore answer a broader question about the possibility, scope and nature of the influence of virtual characters on human behavior.
博士联盟:虚拟人物的人类方面
一方面,虚拟人物在外表和行为上可能与人相似,但另一方面,他们不能被认为是完全的“人”。这个项目的主要目标是回答关于与真人互动和与虚拟角色互动之间的类比边界的问题。为了调查这一点,我计划进行三项研究,包括基于绩效的决策任务以及经济和道德决策任务。这些任务在正确答案的明确性(从绩效任务中容易定义适当的解决方案到道德困境中无法选择唯一正确的选项)和社会情境的复杂性方面会有所不同。实验的主要结果将是回答如何“人性化”对待虚拟角色这个问题。我希望,如果虚拟人被当作真实的人对待,我将观察到人们在真实的社会互动中类似的行为模式。此外,我计划系统地操纵虚拟角色的外部特征,以找到其对参与者行为影响的决定因素。具体来说,我将尝试达到适当的现实主义水平,以诱导虚拟人物的存在感和由此产生的对人们行为的影响。因此,整个项目将回答一个更广泛的问题,即虚拟角色对人类行为影响的可能性、范围和性质。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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