An improved constraint model for team tactical position selection in games

Weilong Yang, Quanjun Yin, Long Qin, Yabing Zha
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Abstract

With the rapid development of agent modeling technology, the modeling of agent behavior plays an important role in simulation system especially for games and training system. As the basic part of agent behavior modeling, the modeling of Tactical Position Selection (TPS) directly affects the intelligence of agent, the reality of agent's behavior model, and the user experience. Traditional TPS formulation methods do not take team cooperation into consideration. The modeling of this factor is an important area for TPS research. This paper abstracts Team-TPS (TTPS) problem as the Constraint Satisfaction Problem (CSP) and proposes an improved synchronous backtracking algorithm based on entropy ordering to solve the issue. In order to verify the effectiveness of the proposed model, a simulation experiment was carried out. The results demonstrate that for the same tactical task, the proposed Team-TPS model can find better solutions and of high efficiency.
博弈中球队战术位置选择的改进约束模型
随着智能体建模技术的迅速发展,智能体行为的建模在仿真系统特别是游戏和训练系统中起着重要的作用。战术位置选择(TPS)作为智能体行为建模的基础部分,其建模直接影响到智能体的智能程度、智能体行为模型的真实性和用户体验。传统的TPS制定方法没有考虑团队合作。该因素的建模是TPS研究的一个重要领域。本文将团队- tps (TTPS)问题抽象为约束满足问题(CSP),提出了一种改进的基于熵排序的同步回溯算法来解决该问题。为了验证所提模型的有效性,进行了仿真实验。结果表明,对于相同的战术任务,所提出的Team-TPS模型能够找到更好的解决方案,并且具有较高的效率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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