Hunting with the Ju/’hoansi in the Kalahari: A co-created VR gesture application

Freja B. K. Johansen, Thomas K. K. Kjeldsen, Mads Rosengren Jørgensen, Samkao Magot, April Magot, Shorty Kandjengo, H. Winschiers-Theophilus, Emilie Maria Nybo Arendttorp, Kasper Rodil
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引用次数: 2

Abstract

In collaboration with members of a Ju/’Hoansi community in Namibia, we have co-created a gesture-controlled VR application of a hunting story, as told by an elder in the village, demonstrated in the field by an elder and youth, as well as 3D models and scenes described and designed by community members and interpreted by the researchers. The story has been implemented in VR using the Unity game engine. The application consists of a number of scenes, where the user progress in the story, either through object interactions, or through hand gesture interactions with the Non-player characters. The application was validated by the community youth and elders, in regards to expectation of cultural appropriate representation, gesture interactions and narrative immersion.
与Ju/ ' hoansi在喀拉哈里狩猎:共同创建的VR手势应用程序
我们与纳米比亚Ju/ ' Hoansi社区的成员合作,共同创建了一个手势控制的VR应用程序,讲述了一个狩猎故事,由村里的一位老人讲述,由一位老人和年轻人在现场演示,以及由社区成员描述和设计并由研究人员解释的3D模型和场景。这个故事是用Unity游戏引擎在VR中实现的。该应用程序由许多场景组成,在这些场景中,用户可以通过对象交互或与非玩家角色的手势交互在故事中前进。该应用程序得到了社区青年和老年人的验证,涉及对文化适当表现,手势互动和叙事沉浸的期望。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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