Supporting Multiple Virtual World on a Single 3D Viewer

Antti Karhu, J. Vatjus-Anttila, Seamus Hickey, Jarkko M. Vatjus-Anttila
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引用次数: 1

Abstract

This paper presents work done to view multiple 3D virtual worlds from a single viewer. The work introduces a change to the communication architecture and memory management of the RealXtend Tundra client viewer to support multiple logical connections. The memory management scheme is based on 'area of interests' was introduced to prevent excessive memory consumption. A 'tab' based interface was added to the user interface to make it easy to switch from one world to the next. Tests show that the network traffic increases linearly with the number of additional words and would suggest the need to modify the protocols so non-essential traffic on non-active connections be reduced. Memory management scheme is quite successful in maintaining the desired memory footprint on the GPU.
在单个3D查看器上支持多个虚拟世界
本文介绍了从单个查看器中查看多个3D虚拟世界所做的工作。这项工作引入了对RealXtend Tundra客户端查看器的通信架构和内存管理的更改,以支持多个逻辑连接。为了防止内存的过度消耗,引入了基于“兴趣区域”的内存管理方案。我们在用户界面中添加了一个基于标签的界面,以便于从一个世界切换到另一个世界。测试表明,网络流量随着额外单词的数量呈线性增长,这表明需要修改协议,以减少非活动连接上的非必要流量。内存管理方案在维护GPU上所需的内存占用方面非常成功。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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