Near-lossless Point Cloud Geometry Compression Based on Adaptive Residual Compensation

Dingquan Li, Jing Wang, Ge Li
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Abstract

Point cloud compression (PCC) is a crucial enabler for immersive multimedia applications since point cloud is one of the most primitive forms for representing 3D scenes and objects. Recently, some approaches are proposed to improve the average reconstruction quality of octree-based Geometry-based Point Cloud Compression (G-PCC). However, it is noticed that these approaches suffer considerable loss in terms of point-to-point (D1) Hausdorff distance when compared to G-PCC (octree). Here we introduce a near-lossless point cloud geometry compression method based on adaptive residual compensation by adding and removing points with large errors. It allows controlling of D1 Hausdorff (D1h) distance and maintains a great improvement in average reconstruction performance over G-PCC. Experimental results verify the effectiveness of our method, where our method achieves an average of 78.5% D1 and 11.4% D1h Bjontegaard-delta bitrate savings over the octree-based G-PCC on solid point clouds of the MPEG Cat1A dataset.
基于自适应残差补偿的近无损点云几何压缩
点云压缩(PCC)是沉浸式多媒体应用的关键推动者,因为点云是表示3D场景和对象的最原始形式之一。近年来,人们提出了一些提高八叉树几何点云压缩(G-PCC)平均重建质量的方法。然而,值得注意的是,与G-PCC(八叉树)相比,这些方法在点对点(D1)豪斯多夫距离方面有相当大的损失。本文介绍了一种基于自适应残差补偿的近无损点云几何压缩方法。它可以控制D1 Hausdorff (D1h)距离,并且在平均重构性能上比G-PCC有很大的提高。实验结果验证了我们的方法的有效性,在MPEG Cat1A数据集的固体点云上,我们的方法比基于八树的G-PCC平均节省78.5% D1和11.4% D1 - Bjontegaard-delta比特率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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