Interactive English Language Learning: DishZle Language Game

Aiza Johari, Affidah Morni, Siti Huzaimah Sahari, Thalany Kamri, A. Shuib
{"title":"Interactive English Language Learning: DishZle Language Game","authors":"Aiza Johari, Affidah Morni, Siti Huzaimah Sahari, Thalany Kamri, A. Shuib","doi":"10.24191/ijsms.v3i2.8105","DOIUrl":null,"url":null,"abstract":"English language learning is often perceived as a static mode of classroom learning activities. Hence, interactive teaching materials are necessary for grabbing learners’ attention span and interests, and in enhancing their involvement. DishZle a 2-in-1 self-designed language game, focuses on vocabulary and sequencing activities. DishZle deals with various local traditional Malaysian dishes. Hence, the game introduces the learners to the special and unique ingredients and the processes involved in preparing the dishes. They can develop their knowledge of local dishes and improve their proficiency in the English language (speaking, vocabulary and linkers). The game is suitable for beginner to intermediate learners of English (as lead-in activity or post activity of a lesson) in which it introduces cultural topics, which are related to local dishes to their students. This study is a preliminary study to identify the participants’ reactions towards DishZle (effectiveness of using this game in learning the vocabulary and sequencing skills), language learning challenges they face during the game and suggestions to improve the game. The method used was a semi-structured interview, involving 17 participants (diploma students). Most participants claimed that both games were interesting, fun, interactive (communicate with team members) and informative (learn new words and steps to prepare local dishes). It is recommended that language games can often be used as part of teaching methods in ESL classroom as they enhance fun learning, communicative competency, teamwork and","PeriodicalId":334569,"journal":{"name":"International Journal of Service Management and Sustainability","volume":"8 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Service Management and Sustainability","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.24191/ijsms.v3i2.8105","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5

Abstract

English language learning is often perceived as a static mode of classroom learning activities. Hence, interactive teaching materials are necessary for grabbing learners’ attention span and interests, and in enhancing their involvement. DishZle a 2-in-1 self-designed language game, focuses on vocabulary and sequencing activities. DishZle deals with various local traditional Malaysian dishes. Hence, the game introduces the learners to the special and unique ingredients and the processes involved in preparing the dishes. They can develop their knowledge of local dishes and improve their proficiency in the English language (speaking, vocabulary and linkers). The game is suitable for beginner to intermediate learners of English (as lead-in activity or post activity of a lesson) in which it introduces cultural topics, which are related to local dishes to their students. This study is a preliminary study to identify the participants’ reactions towards DishZle (effectiveness of using this game in learning the vocabulary and sequencing skills), language learning challenges they face during the game and suggestions to improve the game. The method used was a semi-structured interview, involving 17 participants (diploma students). Most participants claimed that both games were interesting, fun, interactive (communicate with team members) and informative (learn new words and steps to prepare local dishes). It is recommended that language games can often be used as part of teaching methods in ESL classroom as they enhance fun learning, communicative competency, teamwork and
互动英语学习:DishZle语言游戏
英语学习通常被认为是一种静态的课堂学习活动模式。因此,互动式教学材料对于抓住学习者的注意力和兴趣以及提高他们的参与度是必要的。diszle是一款2合1的自我设计语言游戏,专注于词汇和排序活动。DishZle提供各种马来西亚当地传统菜肴。因此,游戏向学习者介绍了特殊和独特的成分和过程中所涉及的准备菜肴。他们可以发展他们对当地菜肴的了解,提高他们的英语语言水平(口语,词汇和链接)。本游戏适合初级至中级英语学习者(作为课程的开始活动或结束活动),向学生介绍与当地菜肴相关的文化话题。本研究是一项初步研究,旨在确定参与者对DishZle的反应(使用该游戏学习词汇和排序技能的有效性),他们在游戏过程中面临的语言学习挑战以及改进游戏的建议。采用半结构化访谈法,共17名参与者(毕业班学生)。大多数参与者声称这两个游戏都很有趣,有趣,互动(与团队成员交流)和信息(学习新单词和准备当地菜肴的步骤)。我们建议在ESL课堂中经常使用语言游戏作为教学方法的一部分,因为它们可以提高学习的乐趣,提高沟通能力,团队合作和学习能力
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信