Cube-4-a scalable architecture for real-time volume rendering

H. Pfister, A. Kaufman
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引用次数: 148

Abstract

We present Cube-4, a special-purpose volume rendering architecture that is capable of rendering high-resolution (e.g., 1024/sup 3/) datasets at 30 frames per second. The underlying algorithm, called slice-parallel ray-casting, uses tri-linear interpolation of samples between data slices for parallel and perspective projections. The architecture uses a distributed interleaved memory, several parallel processing pipelines, and an innovative parallel data flow scheme that requires no global communication, except at the pixel level. This leads to local, fixed bandwidth interconnections and has the benefits of high memory bandwidth, real-time data input, modularity, and scalability. We have simulated the architecture and have implemented a working prototype of the complete hardware on a configurable custom hardware machine. Our results indicate true real-time performance for high-resolution datasets and linear scalability of performance with the number of processing pipelines.
cube -4:用于实时体绘制的可扩展架构
我们提出了Cube-4,一个特殊用途的体绘制架构,能够以每秒30帧的速度渲染高分辨率(例如,1024/sup /)数据集。底层算法,称为切片平行光线投射,使用数据切片之间的三线性插值样本进行平行和透视投影。该架构使用分布式交错存储器、多个并行处理管道和一种创新的并行数据流方案,除了在像素级之外,不需要全局通信。这导致了本地、固定带宽的互连,并具有高内存带宽、实时数据输入、模块化和可伸缩性的优点。我们模拟了体系结构,并在可配置的定制硬件机器上实现了完整硬件的工作原型。我们的结果表明,高分辨率数据集的实时性能和处理管道数量的线性可扩展性。
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