Evaluating the user Experience of a Photorealistic Social VR Movie

Jie Li, S. Subramanyam, Jack Jansen, Yanni Mei, Ignacio Reimat, K. Lawicka, Pablo César
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引用次数: 9

Abstract

We all enjoy watching movies together. However, this is not always possible if we live apart. While we can remotely share our screens, the experience differs from being together. We present a social Virtual Reality (VR) system that captures, reconstructs, and transmits multiple users’ volumetric representations into a commercially produced 3D virtual movie, so they have the feeling of “being there” together. We conducted a 48-user experiment where we invited users to experience the virtual movie either using a Head Mounted Display (HMD) or using a 2D screen with a game controller. In addition, we invited 14 VR experts to experience both the HMD and the screen version of the movie and discussed their experiences in two focus groups. Our results showed that both end-users and VR experts found that the way they navigated and interacted inside a 3D virtual movie was novel. They also found that the photorealistic volumetric representations enhanced feelings of co-presence. Our study lays the groundwork for future interactive and immersive VR movie co-watching experiences.
评估一个逼真的社交VR电影的用户体验
我们都喜欢一起看电影。然而,如果我们分开生活,这并不总是可能的。虽然我们可以远程共享屏幕,但体验不同于在一起。我们提出了一种社交虚拟现实(VR)系统,该系统可以捕获,重建并将多个用户的体积表征传输到商业制作的3D虚拟电影中,因此他们有一种“在那里”的感觉。我们进行了一个48人的实验,我们邀请用户使用头戴式显示器(HMD)或使用带有游戏控制器的2D屏幕来体验虚拟电影。此外,我们邀请了14位VR专家体验了HMD和屏幕版的电影,并在两个焦点小组中讨论了他们的体验。我们的研究结果显示,终端用户和VR专家都发现,他们在3D虚拟电影中导航和互动的方式是新颖的。他们还发现,逼真的体积表现增强了共同存在的感觉。我们的研究为未来互动和沉浸式VR电影共同观看体验奠定了基础。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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