Using motion analysis techniques for motion retargeting

A. Savenko, G. Clapworthy
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引用次数: 12

Abstract

This paper proposes a new approach for motion retargeting, i.e., adjusting motion-capture data to different characters and scenes. For achieving universality, the existing retargeting techniques often become absolutely impractical for most of real-life applications. In contrast, we did not try to create a technique that can deal with practically any motion, but concentrated on creating a practical solution that is able to produce realistic results for a some subset of all motions. So, the corner-stone idea of our approach is that realistic retargeting can only be achieved if the algorithm is aware about the structure and specific features of the processed motion. We applied this idea to animation of human locomotion and developed a motion-analysis algorithm that can identify type/structure of the motion and extract a lot of useful information, such as gait phases, foot-ground constraints, important features that should be preserved during retargeting, etc. Also, we developed an inverse kinematics-based retargeting solver that can take advantage of using this information and can produce accurate and realistic animations of human locomotion.
使用运动分析技术进行运动重定向
本文提出了一种新的运动重定向方法,即根据不同的人物和场景调整动作捕捉数据。为了实现通用性,现有的重定向技术在大多数实际应用中往往变得完全不切实际。相比之下,我们并没有试图创造一种可以处理几乎任何运动的技术,而是专注于创造一个实用的解决方案,能够为所有运动的一些子集产生现实的结果。因此,我们方法的基石思想是,只有当算法意识到被处理运动的结构和特定特征时,才能实现现实的重定向。我们将这一思想应用到人体运动动画中,并开发了一种运动分析算法,该算法可以识别运动的类型/结构,并提取出许多有用的信息,如步态阶段、脚地约束、重瞄准过程中应保留的重要特征等。此外,我们开发了一个基于逆运动学的重新定位求解器,可以利用这些信息,并可以产生准确和逼真的人体运动动画。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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