Widget manipulation revisited: a case study in modeling interactions between experimental conditions

J. Martens, A. Kok, R. V. Liere
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引用次数: 3

Abstract

Widgets are often used to perform control tasks in three-dimensional (3D) virtual environments (VEs). Spatial interactions through widgets require precise 3D manipulations, and several design aspects of VEs contribute to the ease, accuracy, and speed with which users can perform these interactions. Throughout the years, VE researchers have studied relevant design aspects; for example, the location and size of the widgets, monoscopic versus stereoscopic viewing, the presence or absence of co-location, or the inclusion of (passive) tactile feedback, are all design aspects that have been studied. However, researchers have mostly studied design aspects in isolation and have paid little attention to possible interactions between conditions. In this paper, we introduce a method for modeling interaction effects between experimental conditions and illus- trate it using data from a specific case study, i.e., widget manipulation tasks. More specifically, we model how the effect of passive tactile feedback interacts with stereoscopic viewing for three widget manipulation tasks. We also model how these effects vary between two tasks, i.e., button and menu item selection. Models that include inter- action effects between experimental conditions can be used to get a deeper understanding in the system design trade-offs of a virtual environment.
小部件操作重访:实验条件之间建模交互的案例研究
小部件通常用于在三维(3D)虚拟环境(ve)中执行控制任务。通过小部件进行的空间交互需要精确的3D操作,而ve的几个设计方面有助于用户执行这些交互的便利性、准确性和速度。多年来,VE研究人员对相关设计方面进行了研究;例如,小部件的位置和大小,单视角与立体视角,是否存在共定位,或者是否包含(被动)触觉反馈,这些都是已经研究过的设计方面。然而,研究人员大多是孤立地研究设计方面,很少关注条件之间可能的相互作用。在本文中,我们介绍了一种模拟实验条件之间相互作用效应的方法,并使用来自特定案例研究的数据进行了说明,即小部件操作任务。更具体地说,我们模拟了被动触觉反馈与立体视觉在三个小部件操作任务中的相互作用。我们还模拟了这些效果在两个任务(即按钮和菜单项选择)之间的变化。包括实验条件之间的相互作用效应的模型可以用于在虚拟环境的系统设计权衡中获得更深入的理解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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