Wind comfort and emotion can be changed by the cross-modal presentation of audio-visual stimuli of indoor and outdoor environments

K. Ito, Juro Hosoi, Yuki Ban, Takayuki Kikuchi, Kyosuke Nakagawa, Hanako Kitagawa, Chizuru Murakami, Yosuke Imai, S. Warisawa
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Abstract

The development of methods to simulate the sensation of wind that can promote relaxation and elicit positive emotional responses has become a topic of interest with the widespread adoption of virtual and augmented reality systems. Previous studies have simulated natural wind by varying wind speed in a controlled environment or moving a large flow of air through an area. In contrast to such approaches to modulate physical airflow, the use of multisensory stimuli to alter the impression and sense of comfort provided by a simulated wind has rarely been considered in previous research. If visual and auditory stimuli affect wind comfort, a multisensory design should be considered for relaxation systems that use wind effects. Therefore, we experimentally measured wind comfort and associated emotions when participants experienced outdoor and indoor virtual environments through immersive virtual reality to investigate whether cross-modal effects of variations in audio-visual stimuli would impact the relaxation effects associated with a virtual wind. The results show that the virtual environment of an outdoor meadow and the sound of natural wind significantly improved users' subjective experience of comfort and openness associated with the wind, as well as their emotional state. Simulated natural wind reduced mental stress compared to a condition without wind, as shown by questionnaires and biometric data. The results of this study indicate that multisensory stimuli conveying natural impressions and simulated natural wind are effective for wind-based relaxation.
室内和室外环境的视听刺激的跨模态呈现可以改变风的舒适度和情绪
随着虚拟和增强现实系统的广泛采用,模拟风的感觉的方法的发展可以促进放松和引发积极的情绪反应,已经成为一个感兴趣的话题。以前的研究通过在受控环境中改变风速或使大量气流通过一个区域来模拟自然风。与这些调节物理气流的方法相反,在以前的研究中很少考虑使用多感官刺激来改变模拟风所提供的印象和舒适感。如果视觉和听觉刺激影响风的舒适性,则应考虑使用风效应的放松系统的多感官设计。因此,当参与者通过沉浸式虚拟现实体验室外和室内虚拟环境时,我们通过实验测量了风舒适度和相关情绪,以研究视听刺激变化的跨模态效应是否会影响与虚拟风相关的放松效果。结果表明,室外草地的虚拟环境和自然风的声音显著提高了用户与风相关的舒适和开放的主观体验,以及他们的情绪状态。问卷调查和生物识别数据显示,与没有风的情况相比,模拟自然风可以减少精神压力。本研究结果表明,传递自然印象和模拟自然风的多感官刺激对基于风的放松有效。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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