{"title":"The Solothurn Project: Bringing Computer Science Education to Primary Schools in Switzerland","authors":"Anna Lamprou, A. Repenning, N. Escherle","doi":"10.1145/3059009.3059017","DOIUrl":null,"url":null,"abstract":"Currently Switzerland is going through a major reform in its education system. One of its most ambitious and important goals is the inclusion of Computer Science Education already on the primary school level, an important measure in achieving the establishment of an information society. Such a reform raises questions about the appropriate types of approaches to be developed and employed for an effective implementation of Computer Science Education concepts in Swiss primary schools. To this end, the project \"Scalable Game Design Solothurn\" was developed and evaluated. This project both trained teachers and exposed students to Computational Thinking concepts through the two Computational Thinking Tools AgentSheets and AgentCubes online. Results show that teaching Computational Thinking through Scalable Game Design is not only feasible on the primary school level but also enjoyable, with AgentSheets and AgentCubes online proving to be sustainable and effective tools for the implementation of Computer Science Education on this school level. Further analysis of the data enables us to make recommendations regarding optimal ways of implementation for the Swiss reality and point towards new research directions.","PeriodicalId":174429,"journal":{"name":"Proceedings of the 2017 ACM Conference on Innovation and Technology in Computer Science Education","volume":"14 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-06-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"46","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2017 ACM Conference on Innovation and Technology in Computer Science Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3059009.3059017","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 46
Abstract
Currently Switzerland is going through a major reform in its education system. One of its most ambitious and important goals is the inclusion of Computer Science Education already on the primary school level, an important measure in achieving the establishment of an information society. Such a reform raises questions about the appropriate types of approaches to be developed and employed for an effective implementation of Computer Science Education concepts in Swiss primary schools. To this end, the project "Scalable Game Design Solothurn" was developed and evaluated. This project both trained teachers and exposed students to Computational Thinking concepts through the two Computational Thinking Tools AgentSheets and AgentCubes online. Results show that teaching Computational Thinking through Scalable Game Design is not only feasible on the primary school level but also enjoyable, with AgentSheets and AgentCubes online proving to be sustainable and effective tools for the implementation of Computer Science Education on this school level. Further analysis of the data enables us to make recommendations regarding optimal ways of implementation for the Swiss reality and point towards new research directions.
目前,瑞士正在进行一项重大的教育体制改革。其最雄心勃勃和最重要的目标之一是将计算机科学教育纳入小学阶段,这是实现建立信息社会的重要措施。这样的改革提出了一个问题,即为了在瑞士小学有效地实施计算机科学教育概念,应开发和采用何种适当的方法。为此,我们开发并评估了“Scalable Game Design Solothurn”项目。该项目通过两个在线计算思维工具AgentSheets和AgentCubes对教师和学生进行了培训,使他们了解了计算思维的概念。结果表明,通过可扩展游戏设计来教授计算思维不仅在小学阶段是可行的,而且是令人愉快的,AgentSheets和AgentCubes在线被证明是在小学阶段实施计算机科学教育的可持续和有效的工具。对数据的进一步分析使我们能够根据瑞士的实际情况提出关于最佳实施方式的建议,并指出新的研究方向。