{"title":"A GCSE maths tutoring game using neural networks","authors":"William Lawrence, Jenny Carter, S. Ahmadi","doi":"10.1109/ICEGIC.2010.5716877","DOIUrl":null,"url":null,"abstract":"This paper investigates the use of neural networks to provide a challenging environment to motivate students of mathematics in further investigation of mathematical concepts. The research focuses on areas of shape, but similar methods could be used for a variety of mathematical topics. The paper presents a game in which a back-propagation neural network is trained by the player to compare areas of mathematical shapes. The original prototype in MATLAB is presented. A demonstration of the idea of a neural network as a opponent using the Python Programming Language further expands on this original work. The results show that a neural network can be used in a variety of ways to support students of differing levels of ability.","PeriodicalId":229345,"journal":{"name":"2010 2nd International IEEE Consumer Electronics Society's Games Innovations Conference","volume":"2012 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 2nd International IEEE Consumer Electronics Society's Games Innovations Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICEGIC.2010.5716877","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
This paper investigates the use of neural networks to provide a challenging environment to motivate students of mathematics in further investigation of mathematical concepts. The research focuses on areas of shape, but similar methods could be used for a variety of mathematical topics. The paper presents a game in which a back-propagation neural network is trained by the player to compare areas of mathematical shapes. The original prototype in MATLAB is presented. A demonstration of the idea of a neural network as a opponent using the Python Programming Language further expands on this original work. The results show that a neural network can be used in a variety of ways to support students of differing levels of ability.