Developing Steps for Learning Programming through Gamification

Si Thu Tun, Allapon Hutasingh, Narong Aphiratsakun
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Abstract

Gamification has been widely used in recent years to enhance the learning experience of various subjects, including programming. However, there is a lack of clear and structured approach to implement gamification in programming education. This aim of this research is to develope a set of steps for efficiently learning programming through a game. The proposed steps cover the essential aspects of learning programming such as problem-solving, debugging, and understanding of programming concepts. The study also found that the proposed steps are flexible and also be applied to different programming languages and level of learners. The proposed steps also can be used as a guide for educators and trainers to implement the proposed step in programming education to make the learning process more engaging, interactive and fun. The study concludes the proposed step can be a valuable resources for educators and trainers to use gamification in education.
通过游戏化学习编程的发展步骤
近年来,游戏化被广泛用于增强各种学科的学习体验,包括编程。然而,在编程教育中实施游戏化缺乏清晰和结构化的方法。这项研究的目的是开发一套通过游戏有效学习编程的步骤。建议的步骤涵盖了学习编程的基本方面,例如解决问题、调试和理解编程概念。研究还发现,建议的步骤是灵活的,也适用于不同的编程语言和学习者的水平。建议的步骤也可以作为教育工作者和培训师在编程教育中实施建议步骤的指南,以使学习过程更具吸引力、互动性和趣味性。该研究得出结论,建议的步骤可以成为教育工作者和培训师在教育中使用游戏化的宝贵资源。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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