Estimation of 3D faces and illumination from single photographs using a bilinear illumination model

Jinho Lee, Hanspeter Pfister, B. Moghaddam, R. Machiraju
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引用次数: 20

Abstract

3D Face modeling is still one of the biggest challenges in computer graphics. In this paper we present a novel framework that acquires the 3D shape, texture, pose and illumination of a face from a single photograph. Additionally, we show how we can recreate a face under varying illumination conditions. Or, essentially relight it. Using a custom-built face scanning system, we have collected 3D face scans and light reflection images of a large and diverse group of human subjects. We derive a morphable face model for 3D face shapes and accompanying textures by transforming the data into a linear vector sub-space. The acquired images of faces under variable illumination are then used to derive a bilinear illumination model that spans 3D face shape and illumination variations. Using both models we, in turn, propose a novel fitting framework that estimates the parameters of the morphable model given a single photograph. Our framework can deal with complex face reflectance and lighting environments in an efficient and robust manner. In the results section of our paper, we compare our methods to existing ones and demonstrate its efficacy in reconstructing 3D face models when provided with a single photograph. We also provide several examples of facial relighting (on 2D images) by performing adequate decomposition of the estimated illumination using our framework.
利用双线性光照模型估计单张照片的三维人脸和光照
3D人脸建模仍然是计算机图形学中最大的挑战之一。在本文中,我们提出了一个新的框架,获取三维形状,纹理,姿态和照明的脸从一个单一的照片。此外,我们展示了如何在不同的照明条件下重建人脸。或者说,重新点燃它。使用定制的面部扫描系统,我们收集了大量不同人群的3D面部扫描和光反射图像。我们通过将数据转换为线性向量子空间,推导出三维人脸形状和伴随纹理的可变形人脸模型。然后利用获取的可变光照下的人脸图像,推导出一个跨越三维人脸形状和光照变化的双线性光照模型。利用这两个模型,我们反过来提出了一个新的拟合框架,该框架可以估计给定一张照片的可变形模型的参数。我们的框架可以有效和稳健地处理复杂的面部反射和照明环境。在我们论文的结果部分,我们将我们的方法与现有的方法进行了比较,并证明了它在提供单张照片时重建3D人脸模型的有效性。我们还提供了几个面部重光照的例子(在2D图像上),通过使用我们的框架对估计的照明进行充分的分解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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