Component-based Software Architecture Applied for Design of Heritage Content

O. Iliev, R. Yoshinov
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引用次数: 1

Abstract

The paper designs a model for creating heritage content, composed as a combination of multiple components, thanks to the opportunities provided by a component-based software architecture. The result is the ability to annotate different types of heritage objects available in public databases, such as video, sound, image, text, 3D model, and more, to obtain meaningful content. Moreover, the “component” types that contribute to a more complete presentation of the information delivered can be constantly increased without requiring a significant change in the software environment, but only a simple configuration change.
基于构件的软件体系结构在遗产内容设计中的应用
本文设计了一个用于创建遗产内容的模型,该模型由多个组件组合而成,这得益于基于组件的软件体系结构所提供的机会。其结果是能够注释公共数据库中可用的不同类型的遗产对象,如视频、声音、图像、文本、3D模型等,以获得有意义的内容。此外,有助于更完整地表示所交付的信息的“组件”类型可以不断地增加,而不需要对软件环境进行重大更改,而只需要简单的配置更改。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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