Using an Educational IoT Lab Kit and Gamification for Energy Awareness in European Schools

Georgios Mylonas, Dimitrios Amaxilatis, Lidia Pocero, I. Markelis, Jörg Hofstätter, P. Koulouris
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引用次数: 18

Abstract

The use of maker community tools and IoT technologies inside classrooms is spreading in an increasing number of education and science fields. GAIA is a European research project focused on achieving behavior change for sustainability and energy awareness in schools. In this work, we report on how a large IoT deployment in a number of educational buildings and real-world data from this infrastructure, are utilized to support a "maker" lab kit activity inside the classroom, together with a serious game. We also provide some insights to the integration of these activities in the school curriculum, along with a discussion on our feedback so far from a series of workshop activities in a number of schools. Our initial results show strong acceptance by the school community.
使用教育物联网实验室套件和游戏化提高欧洲学校的能源意识
在教室里使用创客社区工具和物联网技术,在越来越多的教育和科学领域得到普及。GAIA是一个欧洲研究项目,专注于在学校实现可持续发展和能源意识的行为改变。在这项工作中,我们报告了如何在许多教育建筑中部署大型物联网以及来自该基础设施的真实世界数据,以支持教室内的“制造商”实验室工具包活动,以及一个严肃的游戏。我们还提供了一些关于将这些活动整合到学校课程中的见解,并讨论了我们迄今为止在一些学校进行的一系列研讨会活动的反馈。我们的初步结果显示学校社区的接受度很高。
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