Georgios Mylonas, Dimitrios Amaxilatis, Lidia Pocero, I. Markelis, Jörg Hofstätter, P. Koulouris
{"title":"Using an Educational IoT Lab Kit and Gamification for Energy Awareness in European Schools","authors":"Georgios Mylonas, Dimitrios Amaxilatis, Lidia Pocero, I. Markelis, Jörg Hofstätter, P. Koulouris","doi":"10.1145/3213818.3213823","DOIUrl":null,"url":null,"abstract":"The use of maker community tools and IoT technologies inside classrooms is spreading in an increasing number of education and science fields. GAIA is a European research project focused on achieving behavior change for sustainability and energy awareness in schools. In this work, we report on how a large IoT deployment in a number of educational buildings and real-world data from this infrastructure, are utilized to support a \"maker\" lab kit activity inside the classroom, together with a serious game. We also provide some insights to the integration of these activities in the school curriculum, along with a discussion on our feedback so far from a series of workshop activities in a number of schools. Our initial results show strong acceptance by the school community.","PeriodicalId":173347,"journal":{"name":"Proceedings of the Conference on Creativity and Making in Education","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-06-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"18","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Conference on Creativity and Making in Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3213818.3213823","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 18
Abstract
The use of maker community tools and IoT technologies inside classrooms is spreading in an increasing number of education and science fields. GAIA is a European research project focused on achieving behavior change for sustainability and energy awareness in schools. In this work, we report on how a large IoT deployment in a number of educational buildings and real-world data from this infrastructure, are utilized to support a "maker" lab kit activity inside the classroom, together with a serious game. We also provide some insights to the integration of these activities in the school curriculum, along with a discussion on our feedback so far from a series of workshop activities in a number of schools. Our initial results show strong acceptance by the school community.