Overdrive LowGear 2.0: Reduced-Bandwidth MPC without Sacrifice

Pascal Reisert, Marc Rivinius, Toomas Krips, Ralf Küsters
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引用次数: 1

Abstract

Some of the most efficient protocols for Multi-Party Computation (MPC) follow a two-phase approach where correlated randomness, in particular Beaver triples, is generated in the offline phase and then used to speed up the online phase. Recently, more complex correlations have been introduced to optimize certain operations even further, such as matrix triples for matrix multiplications. In this paper, our goal is to improve the efficiency of the triple generation in general and in particular for classical field values as well as matrix operations. To this end, we modify the Overdrive LowGear protocol to remove the costly sacrificing step and therewith reduce the round complexity and the bandwidth. We extend the state-of-the-art MP-SPDZ implementation with our new protocols and show that the new offline phase outperforms state-of-the-art protocols for the generation of Beaver triples and matrix triples. For example, we save in bandwidth compared to Overdrive LowGear.
超速低齿轮2.0:减少带宽的MPC没有牺牲
一些最有效的多方计算(MPC)协议遵循两阶段方法,其中在离线阶段生成相关随机性,特别是Beaver三元组,然后用于加速在线阶段。最近,引入了更复杂的相关性来进一步优化某些操作,例如用于矩阵乘法的矩阵三元组。在本文中,我们的目标是提高三重生成的效率,特别是对于经典的域值和矩阵运算。为此,我们修改了Overdrive LowGear协议,去掉了代价高昂的牺牲步骤,从而降低了轮复杂度和带宽。我们用我们的新协议扩展了最先进的MP-SPDZ实现,并表明新的离线阶段在生成Beaver三元组和矩阵三元组方面优于最先进的协议。例如,与Overdrive LowGear相比,我们节省了带宽。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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