Workflow for Developing High-Resolution 3D City Models in Korea

Junghee Jo, Insung Jang
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Abstract

Recent advanced 3D technologies have increased availability of 3D geospatial data. With this trend, new opportunities for creating geospatial-based realistic 3D digital contents are emerging. Among the various options, 3D city models are in particular demand from various domains. Many developed countries have transitioned from 2D to 3D city models including Korea. 3D city models using high-resolution geospatial information can be constructed simulating the real world by incorporating into them virtual reality or augmented reality. In this paper, we seek to understand the methodologies currently used to create 3D city models and present our planned research directions based on current trends. In addition, we briefly present our current implementation of Web 3D service (W3DS) according to the Open Geospatial Consortium (OGC) standards, as part of services essential to develop high-resolution 3D city models.
在韩国开发高分辨率3D城市模型的工作流程
最近先进的3D技术增加了3D地理空间数据的可用性。在这种趋势下,创建基于地理空间的逼真3D数字内容的新机会正在出现。在各种选择中,3D城市模型尤其受到各个领域的需求。包括韩国在内的许多发达国家已经从2D城市模型过渡到3D城市模型,利用高分辨率的地理空间信息构建3D城市模型,将虚拟现实或增强现实融入其中,模拟现实世界。在本文中,我们试图了解目前用于创建3D城市模型的方法,并根据当前趋势提出我们计划的研究方向。此外,我们简要介绍了我们目前根据开放地理空间联盟(OGC)标准实现的Web 3D服务(W3DS),作为开发高分辨率3D城市模型所必需的服务的一部分。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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