Weakly-Supervised Photo-realistic Texture Generation for 3D Face Reconstruction

Xiangnan Yin, Di Huang, Zehua Fu, Yunhong Wang, Liming Chen
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引用次数: 4

Abstract

Although much progress has been made recently in 3D face reconstruction, most previous work has been devoted to predicting accurate and fine-grained 3D shapes. In contrast, relatively little work has focused on generating high-fidelity face textures. Compared with the prosperity of photo-realistic 2D face image generation, high-fidelity 3D face texture generation has yet to be studied. In this paper, we propose a novel UV map generation model that predicts the UV map from a single face image. The model consists of a UV sampler and a UV generator. By selectively sampling the input face image's pixels and adjusting their relative locations, the UV sampler generates an incomplete UV map that could faithfully reconstruct the original face. Missing textures in the incomplete UV map are further full-filled by the UV generator. The training is based on pseudo ground truth blended by the 3DMM texture and the input face texture, thus weakly supervised. To deal with the artifacts in the imperfect pseudo UV map, multiple UV map and face image discriminators are leveraged.
用于三维人脸重建的弱监督照片真实感纹理生成
尽管最近在3D人脸重建方面取得了很大进展,但大多数先前的工作都致力于预测准确和细粒度的3D形状。相比之下,专注于生成高保真人脸纹理的工作相对较少。与逼真的二维人脸图像生成相比,高保真度的三维人脸纹理生成还有待研究。在本文中,我们提出了一种新的UV地图生成模型,该模型可以从单张人脸图像中预测UV地图。该模型由一个紫外采样器和一个紫外发生器组成。通过对输入人脸图像的像素点进行选择性采样并调整其相对位置,紫外采样器生成的不完全紫外图能够忠实地重建原始人脸。在不完整的UV贴图中缺失的纹理被UV生成器进一步填充。训练是基于3DMM纹理和输入的人脸纹理混合的伪ground truth,因此是弱监督的。为了处理不完美伪UV图中的伪影,利用了多个UV图和人脸图像鉴别器。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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