Web Application Honeypot Published in the Wild

Octavian Grigorescu, Cristian Sandescu, Alexandru Caba
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引用次数: 2

Abstract

The goal of this project is to create an intelligent system that will be installed under a cybernetic infrastructure, with the purpose of detecting cyber-attacks and learning about their methods of scanning and penetrating. For this project, we aim to examine data generated by the attacker's actions and highlight the value of information provided by them. Thus, we create honeypots that hold “Capture the Flag” type of games in the area of web applications. These games have multiple challenges of varying difficulties aiming to keep the attacker busy in order to learn his behavior. We created a web application with multiple vulnerabilities and published the honeypot in the exposed internet for about 2 months. During this period, we discovered a lot of noise produced by the bots and scrappers that tried to find out relevant information from the machine. Besides this, we found 2 attempts of human interaction that succeeded to solve a couple of vulnerabilities and gave up at one point leaving the challenges unfinished.
Web应用程序蜜罐在野外发布
该项目的目标是创建一个智能系统,该系统将安装在控制论基础设施下,目的是检测网络攻击并了解其扫描和渗透方法。对于这个项目,我们的目标是检查由攻击者的行为产生的数据,并强调他们提供的信息的价值。因此,我们在web应用领域创建了蜜罐来容纳“夺旗”类型的游戏。这些游戏具有不同难度的多重挑战,旨在让攻击者忙于学习自己的行为。我们创建了一个有多个漏洞的web应用程序,并在暴露的互联网上发布了大约2个月的蜜罐。在此期间,我们发现机器人和拾取者试图从机器中找到相关信息时产生了很多噪音。除此之外,我们还发现了2次人类交互的尝试,成功地解决了几个漏洞,并在某一点上放弃了,导致挑战未完成。
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