Designing for Wellbeing-as-Interaction

Shannon Rodgers, Bernd Ploderer, B. Maloney, Jason Hang
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引用次数: 8

Abstract

This paper introduces the concept of wellbeing-as-interaction. Instead of designing and evaluating technologies that locate wellbeing in the individual, this paper presents early-stage work on designing technologies for people to collaboratively express, interpret, discuss and enact wellbeing. To explore this concept, we examined the wellbeing of six pairs of university students through a 7-day deployment of a technology probe 'MoodCloud'. MoodCloud consisted of a mobile app and an ambient display to share wellbeing updates through colour. We observed three patterns of wellbeing interactions: updates, follow-ups, and message chains. Wellbeing interactions benefitted from the ambiguity of colour and a clearly defined target audience, but students also communicated through other channels to make sense of updates and to enact support. The concept of wellbeing-as-interaction seeks to offer an analytic lens for the CHI community as well as inspiration for novel wellbeing technologies that emphasise meaningful interactions with friends.
设计幸福即互动
本文介绍了“幸福即互动”的概念。本文不是设计和评估将幸福感定位于个体的技术,而是介绍了设计技术的早期工作,使人们能够协同表达、解释、讨论和制定幸福感。为了探索这一概念,我们对六对大学生的健康状况进行了为期7天的“情绪云”技术探测。MoodCloud由一个移动应用程序和一个环境显示器组成,通过颜色分享健康更新。我们观察到三种健康互动模式:更新、跟进和信息链。健康互动受益于颜色的模糊性和明确定义的目标受众,但学生也通过其他渠道进行沟通,以理解更新并制定支持。“幸福即互动”的概念旨在为CHI社区提供一个分析视角,并为强调与朋友有意义的互动的新型健康技术提供灵感。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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