Kristi Jauregi-Ondarra, Alice Gruber, Silvia Canto
{"title":"Pedagogical experiences in a virtual exchange project using\n high-immersion virtual reality for intercultural language learning","authors":"Kristi Jauregi-Ondarra, Alice Gruber, Silvia Canto","doi":"10.14705/rpnet.2021.54.1325","DOIUrl":null,"url":null,"abstract":"Social Virtual Reality (VR) applications enable real-time interpersonal\n conversation and allow users to perform activities together. They have the\n potential of changing the ways learners practise speaking a foreign\n language. Following a previous study (Jauregi Ondarra, Gruber, & Canto,\n 2020), we designed the present study to explore how presence, immersion, and\n interactivity affect overall social experience. Students from Germany and\n the Netherlands engaged in High-immersion VR (HiVR) virtual exchange\n sessions, using Spanish as a lingua franca at A2 level. International dyads\n carried out four interaction tasks in AltspaceVR, using head-mounted\n devices. To examine students’ HiVR virtual exchange experiences, different\n sources of data were gathered: questionnaires, reflection diaries,\n recordings, and focus group interviews. The preliminary results, based on\n the surveys and reflection journals, show that students liked to use a\n social VR app to communicate in the target language with peers from other\n countries, as they felt completely immersed and co-present in the social\n interactive VR space. This might enhance engagement and lower anxiety\n levels.","PeriodicalId":350173,"journal":{"name":"CALL and professionalisation: short papers from EUROCALL 2021","volume":"53 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-12-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"CALL and professionalisation: short papers from EUROCALL 2021","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.14705/rpnet.2021.54.1325","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
Social Virtual Reality (VR) applications enable real-time interpersonal
conversation and allow users to perform activities together. They have the
potential of changing the ways learners practise speaking a foreign
language. Following a previous study (Jauregi Ondarra, Gruber, & Canto,
2020), we designed the present study to explore how presence, immersion, and
interactivity affect overall social experience. Students from Germany and
the Netherlands engaged in High-immersion VR (HiVR) virtual exchange
sessions, using Spanish as a lingua franca at A2 level. International dyads
carried out four interaction tasks in AltspaceVR, using head-mounted
devices. To examine students’ HiVR virtual exchange experiences, different
sources of data were gathered: questionnaires, reflection diaries,
recordings, and focus group interviews. The preliminary results, based on
the surveys and reflection journals, show that students liked to use a
social VR app to communicate in the target language with peers from other
countries, as they felt completely immersed and co-present in the social
interactive VR space. This might enhance engagement and lower anxiety
levels.