Requirements-Based Design of Serious Games and Learning Software

Brock Dubbels
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Abstract

A serious game can be entertaining and enjoyable, but it is designed to facilitate the acquisition of skills and knowledge performance in the workplace, classroom, or therapeutic context. Claims of improvement can be validated through assessments successful, measurable practice beyond the game experience, the targeted context of the workplace, classroom, or clinical using the same tools as multiple traits and multiple measure (MTMM) models. This chapter provides a post-mortem describing the development of the initial design and development of a measurable model to inform the design requirements for validation for a serious game. In this chapter, the reader will gain insight into the implementation of lean process, design thinking, and field observations for generative research. This data informs the assessments and measurement of performance, validated through the MTMM model criteria for requirements. The emphasis examines the role of research insights for onboarding and professional development of newly hired certified nursing assistants in a long-term care facility.
基于需求的严肃游戏学习软件设计
严肃游戏可以具有娱乐性和愉悦性,但其设计目的是促进在工作场所、教室或治疗环境中获得技能和知识。可以通过评估游戏体验之外的成功的、可衡量的实践、工作场所的目标环境、教室或临床使用与多特征和多测量(MTMM)模型相同的工具来验证改进的主张。这一章提供了一个事后分析,描述了初始设计的开发和可测量模型的开发,以告知严肃游戏验证的设计要求。在本章中,读者将深入了解精益过程的实施、设计思维和生成研究的实地观察。这些数据通知了性能的评估和度量,并通过MTMM模型的需求标准进行了验证。重点考察了长期护理机构新聘用的认证护理助理的入职和专业发展的研究见解的作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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