Invite your friends and get rewards: dynamics of incentivized friend invitation in kakaotalk mobile games

Jiwan Jeong, S. Moon
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引用次数: 14

Abstract

Incentivized friend invitation is an efficient and effective user growth mechanism, more so when combined with social platforms, such as online social networks (OSNs) or mobile instant messengers (MIMs). KakaoGame, a two-year-old mobile game platform based on a dominant MIM called KakaoTalk, brought 5.2 billion sign-ups over 520 games with quota-based reward schemes. How does the reward scheme help the spread of services? In this paper, we analyze the friend invitation logs from 4 mobile games on KakaoGame, consisting of 330 million invitations from 8.4 million users to 36 million users. Our analysis aims at answering the following three key questions. (a) How do quota-based reward schemes stimulate invitation behavior? (b) How many invitations trigger the invitee to sign up for the game or become an annoyance to make the invitee turn a blind eye? (c) How fast are the invitations sent out and how does the diffusion slow down? Based on the analysis, we provide practical insights for viral marketing.
邀请好友并获得奖励:kakaotalk手机游戏中的好友邀请机制
奖励性好友邀请是一种高效的用户增长机制,与在线社交网络(OSNs)、移动即时通讯(mim)等社交平台相结合更是如此。KakaoGame是一个成立两年的手机游戏平台,基于主流的MIM平台KakaoTalk,通过520款基于配额奖励机制的游戏吸引了52亿注册用户。奖励计划如何帮助推广服务?在本文中,我们分析了KakaoGame上4款手机游戏的好友邀请日志,包括来自840万用户到3600万用户的3.3亿次邀请。我们的分析旨在回答以下三个关键问题。(a)以配额为基础的奖励计划如何刺激邀请行为?(b)有多少邀请会让被邀请者报名参加游戏,或者让被邀请者感到厌烦而视而不见?(c)发出邀请的速度有多快,传播速度如何减慢?在此基础上,我们为病毒式营销提供了切实可行的见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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