Gamifying an Exergame Co-DesignWorkshop — Playful involvement of experts in the design process o balance training exergames

L. Matjeka, Dag Svanæs
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引用次数: 2

Abstract

Exergames combine physical exercises and games. Thorough knowledge about the physical exercises is crucial in designing efficient exergames. Expert involvement in the design process, in this case with physiotherapists, is an efficient way to gather and retain domain specific knowledge for the design team. However, experts rarely have experience exploring design alternatives in a playful way, which is important when participating on the co-design of serious games like exergames. We explored the question: How can we involve experts to share and professionally explore their domain specific knowledge in a play-centric game design process? We present two co-design exergame workshops with physiotherapists. Based on lessons learned from the first workshop, we explored in the second workshop framing the entire workshop process as a game. We found that gamifying the workshop process into a design game provided a way to change the experts' effective-oriented mindset into a playful mindset. This article demonstrates some lessons learned from this process of creating and using such a method and proposes some directions for future research and applications.
游戏化Exergame Co-DesignWorkshop——让专家参与到平衡训练Exergame的设计过程中
Exergames结合了体育锻炼和游戏。对体育运动的全面了解对于设计有效的体育游戏是至关重要的。专家参与设计过程(在本例中为物理治疗师)是为设计团队收集和保留特定领域知识的有效方法。然而,专家很少有以有趣的方式探索设计选择的经验,这在参与像exergames这样的严肃游戏的共同设计时非常重要。我们探讨了这样一个问题:我们如何让专家在以玩法为中心的游戏设计过程中分享和专业地探索他们的领域特定知识?我们提出了两个与物理治疗师共同设计的游戏工作坊。基于第一次研讨会的经验教训,我们在第二次研讨会中探索了将整个研讨会过程构建为游戏的过程。我们发现,将研讨会过程游戏化为设计游戏提供了一种方法,可以将专家们以效率为导向的心态转变为一种有趣的心态。本文展示了从创建和使用这种方法的过程中获得的一些经验教训,并提出了未来研究和应用的一些方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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