Gamification aplicada à formação na indústria hoteleira

Carla Patricia Camargo Vieira, Maria de Lurdes Calisto, N. Gustavo
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Abstract

This study aims to explore the usefulness of a training platform/mobile app based on gamification for the hotel industry in Portugal, with contents that respond to the most common training needs in this context. Through gamification, companies can motivate workers to participate in learning activities and thus improve productivity. Using a qualitative approach, five different stakeholders were surveyed, companies that offer these type of training solutions and three hotel companies. In this case, data were collected in three hotel chains operating in Portugal, from twenty-three employees in five focus groups. The results of the study allowed the identification of the main training needs in the different hotel units and the main obstacles felt by managers and workers in the implementation of the training plan and also identified gamification in training as a motivational strategy that promotes adherence to training.
游戏化在酒店业培训中的应用
本研究旨在探索基于游戏化的培训平台/移动应用程序对葡萄牙酒店业的有用性,其内容响应了这一背景下最常见的培训需求。通过游戏化,公司可以激励员工参与学习活动,从而提高生产力。采用定性方法,调查了五个不同的利益相关者,提供这类培训解决方案的公司和三个酒店公司。在这个案例中,数据是在葡萄牙经营的三家连锁酒店中收集的,来自五个焦点小组的23名员工。研究结果确定了不同酒店单位的主要培训需求以及管理人员和工人在实施培训计划时感受到的主要障碍,并确定了培训中的游戏化是一种促进坚持培训的激励策略。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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