A design framework for arcade-type games for the upper-limb rehabilitation

Salvador García-Martínez, F. Orihuela-Espina, L. Sucar, A. Morán, Jorge Hernández-Franco
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引用次数: 6

Abstract

Motor rehabilitation helps impaired patients to regain their motor skills. Video game based therapies are an alternative form of rehabilitation claiming higher therapy adherence. Demands from medical, technical and user centered perspectives have thus far guided the development of these systems. Designing a single game complying with all the suggested principles remains unsolved. A common solution is to create collections of games, each one partially addressing a few demands, but even the design of each individual game is still challenging. Here, the COMFeeDY (Concept, objects, mechanics, feedback, and dynamics) framework is proposed as a response to the need of creating game-based rehabilitation systems composed of a variety of video games in a simpler, reusable, and faster way. The use of the framework is illustrated through the design of a game for upper limb rehabilitation. The current proposal represents the seed to what we envisaged should grow into a full framework further incorporating the medical and user centered principles so that games developed under the framework would have better chances of being therapeutically valid from onset. By using the proposed design framework, it is expected that the design process can be speeded up, components can be reused, and the development of these games be simplified.
一种用于上肢康复的街机类游戏设计框架
运动康复帮助受损病人恢复运动技能。基于电子游戏的治疗是另一种康复形式,要求更高的治疗依从性。迄今为止,来自医疗、技术和以用户为中心的需求指导了这些系统的开发。设计一款符合所有建议原则的游戏仍然没有解决。一种常见的解决方案是创造游戏集合,每个游戏都部分满足一些需求,但即使是每个游戏的设计也仍然具有挑战性。在这里,COMFeeDY(概念、对象、机制、反馈和动态)框架是为了回应以更简单、可重复使用和更快速的方式创建由各种电子游戏组成的基于游戏的康复系统的需求而提出的。通过设计一个上肢康复游戏来说明该框架的使用。目前的建议代表了我们设想的种子,它将成长为一个完整的框架,进一步结合医疗和以用户为中心的原则,这样在框架下开发的游戏就更有可能从一开始就具有治疗性。通过使用所提出的设计框架,可以加快设计过程,重用组件,简化这些游戏的开发。
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