A Sketch-based Skeletal Figure Animation Tool for Novice Users

S. Yonemoto
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引用次数: 6

Abstract

Our goal is to develop a rough sketch-based animation tool which is simple enough to use for novice users. The animation process begins with sketching an object to be animated. Our tool consists of object sketching and motion sketching. In object sketching, user sketches an object and then turns into a sketched object using modeling operations such as rigid transformation and grouping. An animated motion is then created for the sketched object by motion sketching. Motion sketching provides two motion creation techniques: a sketch-based motion path editing and a skeletal motion editing which can add articulated structure and its motion to the sketched object.
一个基于草图的骨骼图形动画工具的新手用户
我们的目标是开发一个粗略的草图为基础的动画工具,这是足够简单的新手用户使用。动画过程从绘制要动画的对象开始。我们的工具包括对象素描和运动素描。在对象素描中,用户先画出一个对象的草图,然后使用刚性转换和分组等建模操作将其变成一个草图对象。然后通过运动素描为草图对象创建动画运动。运动草图提供了两种运动创建技术:基于草图的运动路径编辑和骨骼运动编辑,可以将铰接结构及其运动添加到草图对象中。
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