Video Oyunu Ortamında Otonom Sürüş İçin Şerit Tespiti

Ahmet Onur Gi̇ray, Hatice Doğan
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Abstract

To ensure comfortable and safe driving, the automotive industry has accelerated the development of autonomous vehicles in recent years. In the design of autonomous vehicles, challenging problems such as lane detection need to be solved. Convolutional neural networks, which show superior performance in many fields, have also been used in the lane detection problem. The datasets required to train CNN models are too large to be collected and labeled by manual effort. In this study, a method is proposed to automatically collect a labeled data set from the video game environment to be used in the detection of highway lanes. Different CNN models such as ResNet50, VGG16, Xception, and InceptionV3 networks are trained using the Transfer Learning method with 745,823 collected images. The images captured by the front vehicle camera are used as input, the coordinates of the points in the left and right lane and the center of the lane in the 2D plane in front of the vehicle and the angle of the vehicle are used as outputs. The performances of these models are tested and compared on the images collected from a road not used in the training set. According to the performance comparisons, ResNet50 performs best.
为了确保舒适和安全的驾驶,汽车行业近年来加快了自动驾驶汽车的发展。在自动驾驶汽车的设计中,需要解决车道检测等具有挑战性的问题。卷积神经网络在许多领域表现出优异的性能,也被用于车道检测问题。训练CNN模型所需的数据集太大,无法通过人工收集和标记。在本研究中,提出了一种从视频游戏环境中自动收集标记数据集用于高速公路车道检测的方法。使用迁移学习方法训练不同的CNN模型,如ResNet50、VGG16、Xception和InceptionV3网络,并收集了745,823张图像。以车辆前置摄像头采集的图像作为输入,以车辆前方二维平面上左右车道和车道中心的点坐标以及车辆角度作为输出。在训练集中未使用的道路图像上对这些模型的性能进行了测试和比较。根据性能比较,ResNet50表现最好。
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