A survey of large-scale immersive displays

E. Lantz
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引用次数: 45

Abstract

Immersive displays generally fall within three categories: small-scale, single-user displays (head-mounted displays and desktop stereoscopic displays); medium-scale displays designed for small numbers of collaborative users (CAVEs, reality centres and power walls); and large-scale displays designed for group immersion experiences (IMAX, simulator rides, domes). Small- and medium-scale displays have received by far the most attention from researchers, perhaps due to their smaller size, lower cost and easy accessibility. Large-scale immersive displays present unique technical challenges largely met by niche manufacturers offering proprietary solutions. The rapidly growing number of largescale displays in planetariums, science centers and universities worldwide (275 theaters to date), coupled with recent trends towards more open, extensible systems and mature software tools, offer greater accessibility to these environments for research, interactive science/art application development, and visualization of complex databases for both student and public audiences. An industry-wide survey of leading-edge largescale immersive displays and manufacturers is provided with the goal of fostering industry/academic collaborations. Research needs include advancements in immersive display design, real-time spherical rendering, real-time group interactive technologies and applications, and methods for aggregating and navigating extremely large scientific databases with imbedded physical/astrophysical simulations.
大型沉浸式显示器的调查
沉浸式显示器一般分为三类:小规模、单用户显示器(头戴式显示器和桌面立体显示器);为少数协作用户设计的中型显示器(洞穴、现实中心和电源墙);以及为群体沉浸式体验设计的大型显示屏(IMAX、模拟游乐设施、圆顶)。中小型显示器受到了研究人员的最大关注,也许是因为它们的尺寸更小,成本更低,易于获取。大型沉浸式显示器呈现出独特的技术挑战,主要由提供专有解决方案的小众制造商来解决。世界各地的天文馆、科学中心和大学(迄今为止有275个剧院)的大型展览数量迅速增加,再加上最近趋向于更开放、可扩展的系统和成熟的软件工具的趋势,为研究、交互式科学/艺术应用程序开发和复杂数据库的可视化提供了更大的可访问性。为了促进行业/学术合作,我们对领先的大型沉浸式显示器和制造商进行了行业范围的调查。研究需求包括沉浸式显示设计、实时球面渲染、实时组交互技术和应用的进步,以及通过嵌入式物理/天体物理模拟聚合和导航超大科学数据库的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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