Sensory Effect Authoring Tool for Virtual Reality Simulation

Noh-Sam Park, Mikyong Han
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引用次数: 2

Abstract

In this paper, we introduce the authoring tool for Virtual Reality content with sensory effects information. We adopt MPEG-V part 3 standard as the means for representing and communicating sensory effects so the generated VR content can be compatible in other standard compatible devices. We propose the Unity plug-in for authoring to facilitate the easy use of a tool. Sensory effects can be made as active or passive, which renders the effects with or without the user’s interactions respectively. We developed the tool to communicate sensory data with both software and hardware simulators in order to represent the effects.
虚拟现实仿真的感官效果创作工具
本文介绍了一种具有感官效果信息的虚拟现实内容创作工具。我们采用MPEG-V part 3标准作为表现和传达感官效果的手段,使生成的VR内容能够在其他标准兼容的设备中兼容。我们建议使用Unity插件进行创作,以方便使用工具。感官效果可以制作为主动或被动,分别在有或没有用户交互的情况下呈现效果。我们开发了一种工具来与软件和硬件模拟器交流感官数据,以表示效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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