Research and Implementation of Multiplayer Connection Technology on LAN in Virtual Scene

Gongwen Xu, Zhijun Zhang, Xiumei Zhao
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引用次数: 1

Abstract

Firstly, how to send the real-time data collected by each computer to all the computers in network for their monitoring, secondly, how to send the historical data to each computer in the whole network to ensure a consistent whole network data, In addition, how to send the command to an implementing computer, and control records of the whole network of other computers. Combining many aspects, this paper designs a virtual scene in the distributed network multiplayer system, designs an online multi-user virtual environment to achieve the mutual information and to send, receive and transmit. Under the environment of Windows XP, making use of CSocket provided by Visual C which carries on the development of applied procedure, we can make the procedure carry out receiving data on network, send out function quickly and accurately, complete data delivering of customer. The realization is under the network environment of having another person's on-line technique.
虚拟场景下局域网多人连接技术的研究与实现
首先,如何将每台计算机采集的实时数据发送到网络中的所有计算机进行监控;其次,如何将历史数据发送到全网中的每台计算机,以保证全网数据的一致;此外,如何将命令发送到执行计算机,并控制其他计算机的全网记录。本文结合多个方面,设计了分布式网络多人系统中的虚拟场景,设计了一个在线多用户虚拟环境,实现了信息的相互发送、接收和传输。在Windows XP环境下,利用Visual C提供的CSocket进行应用程序的开发,可以使程序实现网络数据接收、快速准确的发送功能,完成用户的数据传递。实现是在拥有他人在线技术的网络环境下。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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