{"title":"Fillets: cues for connections in Focus+Context views of graph-like diagrams","authors":"Tuomas J. Lukka, J. Kujala, Marketta Niemelä","doi":"10.1109/IV.2002.1028829","DOIUrl":null,"url":null,"abstract":"We apply fillets - smoothing of sharp angles at the joints - between the connections and nodes of graph-like diagrams. In situations where the graph layout is constrained, e.g. Focus+Context views or views where the coordinates of the nodes are informative, fillets can clarify the relationships considerably without altering the layout. A visual search experiment supports our hypothesis that with fillets it is considerably easier to perceive node-connection structures. We discuss algorithms with different tradeoffs for flexibility and performance for rendering these connections in a single pass using OpenGL.","PeriodicalId":308951,"journal":{"name":"Proceedings Sixth International Conference on Information Visualisation","volume":"52 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2002-11-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings Sixth International Conference on Information Visualisation","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IV.2002.1028829","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
We apply fillets - smoothing of sharp angles at the joints - between the connections and nodes of graph-like diagrams. In situations where the graph layout is constrained, e.g. Focus+Context views or views where the coordinates of the nodes are informative, fillets can clarify the relationships considerably without altering the layout. A visual search experiment supports our hypothesis that with fillets it is considerably easier to perceive node-connection structures. We discuss algorithms with different tradeoffs for flexibility and performance for rendering these connections in a single pass using OpenGL.