Playing with Repetitions in Data Words Using Energy Games

Diego Figueira, M. Praveen
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引用次数: 9

Abstract

We introduce two-player games which build words over infinite alphabets, and we study the problem of checking the existence of winning strategies. These games are played by two players, who take turns in choosing valuations for variables ranging over an infinite data domain, thus generating multi-attributed data words. The winner of the game is specified by formulas in the Logic of Repeating Values, which can reason about repetitions of data values in infinite data words. We prove that it is undecidable to check if one of the players has a winning strategy, even in very restrictive settings. However, we prove that if one of the players is restricted to choose valuations ranging over the Boolean domain, the games are effectively equivalent to single-sided games on vector addition systems with states (in which one of the players can change control states but cannot change counter values), known to be decidable and effectively equivalent to energy games. Previous works have shown that the satisfiability problem for various variants of the logic of repeating values is equivalent to the reachability and coverability problems in vector addition systems. Our results raise this connection to the level of games, augmenting further the associations between logics on data words and counter systems.
使用能量游戏玩重复的数据单词
我们引入了在无限字母表上构建单词的双人游戏,并研究了是否存在获胜策略的问题。这些游戏由两名玩家进行,他们轮流选择无限数据域中变量的估值,从而生成多属性数据词。游戏的获胜者由重复值逻辑中的公式指定,该公式可以对无限数据字中的数据值的重复进行推理。我们证明,即使在非常严格的设置中,检查其中一个玩家是否有获胜策略也是不可判定的。然而,我们证明,如果其中一个参与者被限制在布尔域范围内选择估值,那么该博弈有效等效于具有状态的向量加法系统上的单面博弈(其中一个参与者可以改变控制状态,但不能改变计数器值),已知是可决定的,有效等效于能量博弈。前人的研究表明,重复值逻辑的各种变体的可满足性问题等价于向量加法系统中的可达性和可复盖性问题。我们的研究结果将这种联系提升到了游戏的层面,进一步增强了数据词和计数器系统逻辑之间的联系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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