Physics-based 3D position analysis of a soccer ball from monocular image sequences

Taeone Kim, Y. Seo, K. Hong
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引用次数: 91

Abstract

In this paper, we propose a method for locating 3D position of a soccer ball from monocular image sequence of soccer games. Toward this goal, we adopted ground-model-to-image transformation together with physics-based approach, that a ball follows the parabolic trajectory in the air. By using the transformation the heights of a ball can be easily calculated using simple triangular geometric relations given the start and the end position of the ball on the ground. Here the heights of a ball are determined in terms of a player's height. Even if the end position of a ball is not given on the ground due to kicking or heading of a falling ball before it touches the ground, the most probable trajectory can be determined by searching based on the physical fact that the ball follows a parabolic trajectory in the air. We have tested and experimented with a real image sequence the results of which seem promising.
基于物理的单目图像序列足球三维位置分析
本文提出了一种从足球比赛的单目图像序列中定位足球三维位置的方法。为了实现这一目标,我们采用了地面模型到图像的转换以及基于物理的方法,即球在空中遵循抛物线轨迹。通过使用变换,可以很容易地计算出球的高度,使用简单的三角形几何关系给定球在地面上的开始和结束位置。在这里,球的高度是由球员的身高决定的。即使一个球在落地前由于被踢或头球而不能在地面上给出它的最终位置,根据球在空中沿抛物线轨迹的物理事实,通过搜索可以确定最可能的轨迹。我们对一个真实的图像序列进行了测试和实验,结果似乎很有希望。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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